![]() The chamber contains machines used to transfer essence from the sacrificial pool into selected victims. Around the bend are three more Skaenites, guarding the entrance to the main chamber where the captive nobleman's daughter Aelys Harond is held by Wymund. The central corridor leads deeper into the temple's most secure areas.The far crypt contains more Skaenites and minor loot. The northwestern catacombs contain the personal quarters of the Skaenites, with the Crypt's Master Key on the table - opening the way to the northeastern crypt and main chamber. In the center of this area is the heart of the Skaenite temple, a massive blood pool filled with sacrifices (see section below for details).The doors to the left of the stone bridge, and at the top of the stairs leading to the temple proper are locked, and can be opened with difficulty 8/7 respectively, or with an Old Dungeon Key looted from the northeastern-most room in the cultists quarters.The catacombs exit to a small, natural stone bridge leading into the entrance to the temple. A short corridor leads to the entrance to the temple, with a temple sentry patrolling and a large group of guards in the catacombs to the southeast. The northeastern area is entered from the Dyrford Crossing after breaching the statue.The section will cover the major areas of the ruins assuming entry from Dyrford Crossing (if you don't mind liberating Trygil's soul from his body, then start at the bottom). This is a dungeon accessible from either Trygil's Curriery (placing you in the northwestern corner) or Dyrford Crossing by way of the statue (placing you in the northeastern corner).They have been restored and occupied by the cult of Skaen, used as a power base to worm its way into the town's structures. The ruins are the remnants of the extensive tunnel system beneath the old Dyrford keep erected in Aedyre times. 2.1 Blood Pool – a pool with sacrificed souls.Reformatting build files to make them legible in forum takes time. I plan on posting the hireling builds for the rest of party over the next week. When you hide your party just outside of line of sight next to a door, the all the enemies have to bunch at the choke point, including the ranged opponents, making them vulnerable to your AoEs and melees. Apologies in advance if this results in a nerf.īetter Bottlenecking vs casters and archers I'll be surprised if a Ranger with a ranged weapon can out single target dps a chain scrolling rogue. 200+ damage is a more realistic number, also making this an OP way to burn down casters/archers. IF you don't naturally crit : hit to crit conversion with dirty fighting (10%), vicious fighting (10%), paladin aura (5%), dire blessing (20%) = 45% (possibly 65% depending on bloody slaughter). There are situational factors that can pile on that like coordinating attacks, weapon of marking, inspiring exhortation, and typical debuffs like flank/prone/stun/stuck/blind. Acc for at lvl 16 = 30 base + 45 lvled + 10 from perception + 6 paladin aura + 20 devotions of faithful + 15 scroll = 126. ![]() Chanter last boosts 25%, bless 10%, devotions of faithful 12%, survival camp bonus 30%, food 6%, brothel 6%, I wasn't fully geared, all said missing 92% in dam modifiers so far, and every hit didn't crit (missing another %40 in crit bonus dam modifers from helm and faction quest), and crits are plentiful. That was unbuffed and not adding deep wounds (+12). Thanks for pointing that out.Īlso worth pointing out that estimate of damage on Minelotta's scroll at 120 was *really* conservative.
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