In Kingdom Hearts II Final Mix, the Hot Rod's body, roof, and antenna are all black its fender, underside, and headlights are white and its tires are dark grey with white hubcaps. Like all Heartless, it takes on a monochromatic coloration in the Timeless River. Its Heartless emblem is actually its hood ornament. It also has two headlights with yellow tips that act as its "eyes", though it has actual, glowing yellow eyes set in its black windshield. The silver grill of the car acts as the Heartless's sharp-toothed mouth. Its four black tires are set rather close together and have grey hubcaps, and its fenders are silver. Its body is primarily blue, and its roof is sky blue with a bent, navy blue antenna on its top. The Prologue sequence is officially over.A Hot Rod is meant to resemble a cartoonish version of real-world cars. With Axel defeated, Roxas proceeds to the “Pod Room” for a series of lengthy cutscenes. Victory against Axel earns you the HP +5 Get Bonus. Continue to pelt Axel with combo after combo and he will drop in no time. As Axel comes flying out of the fire wall, trigger the Burst Edge Reaction Command to jump out of the way and hurl both Keyblades at him to deal damage while evading his attack. If Axel ever jumps back into the flames, be ready to trigger the Burst Edge Reaction Command again, which will work a little differently this time. This assault deals a lot of damage to Axel and removes the magma from the floor. Continue with the Overtaker Reaction Command and finally, finish with the Clear Light Reaction Command. If you knock him up in the air, you can follow through with the Burst Edge Reaction Command. With two Keyblades, your combos will last much longer. The fire walls will hurt you if you get too close, so watch your surroundings. Starting off the fight, Axel unleashes a large attack that turns the floor into burning magma that will slowly sap your HP. Fortunately, Roxas has a new advantage – two Keyblades! It’s time for the ultimate showdown between former friends. Right after the Nobodies clear out, Axel catches up with you. Use the usual strategies to defeat these enemies, and try not to take too much damage. There are more Nobodies waiting for you when you enter the room.Ĭlear out the whole room of all of the Nobodies, including the Dusks and Assassins. Roxas lets out some frustration on the computer terminal, which opens a door into the “Basement Hall”. After Roxas examines the sketch on the table, the floor vanishes, revealing a staircase leading down into the “Computer Room”. Head across the upper balcony to the other door on the right-hand side. Collect Namine’s Sketches and the Mansion Map, then head back out into the “Foyer”. Through the door is the “White Room”, where another cutscene awaits you. Head up the left-side stairs and around the corner to the left. The rooms in the mansion are full of Nobodies, so be on guard. Get all the way there and open the gate using the Keyblade, then head inside. Time to make a run for the “Old Mansion”. Some more strange happenings cut you a break, leaving Axel frozen in place while you make your getaway. This battle will end if one of the following conditions is met: If you let an Assassin live for too long, they will charge at you and self-detonate, dealing some really devastating damage! Blocking this attack will knock them up out of the ground, leaving them open to hit with some combos to destroy them. When they raise their arms straight up, they are about to unleash a flurry of swiping attacks, which can be blocked with the Guard Ability. When they’re in the ground, they are entirely immune to everything. They hide underground, completely out of phase, until they pop above to strike. The Dusks that appear should be no problem, but the new Assassin enemies are tricky. Axel and a hoard of Nobodies are waiting outside for you, including a new form of Nobody called an Assassin. After the strange occurrence at the “Usual Spot”, you should probably save your game before heading back outside. On the 6th Day in Twilight Town, things really start coming to a head.
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